Post by A numericalPrime A on Mar 30, 2012 19:37:43 GMT -6
Part 3: The Frontline Army (Grunts, Gunners, Specialists)
Welcome back! No, really… WELCOME.
As you all may recall, Dot Wars is driven by the actions of the player as well as a troupe of Dots. Each type of Dot has its own unique set of skills and behavior that is designed to fill a specific niche in the army. You, as the player, will need to understand these behaviors so that you don’t get ROFLSTOMPED on the field of battle.
First, we will be talking about the most active units in the game, which we will refer to as: The Frontline Army. These are the guys that are most likely to kill you.
The Grunt
This is the main guy; he is the Redshirt of an Army in Dot Wars. Grunts make up about a fourth of your allies and are crucial to getting things done while you are away. Well, let’s be honest here: you will most likely not be “away,” but rather “dead.”
Grunts move around at an average pace and fire a semi-automatic rifle-thing. It’s very helpful to have a couple of them around you because they can lay out a useful base of fire.
However, the most important function of the Grunt is its ability to complete objectives. You don’t know about these yet, but basically Grunts share this ability with no other Dots other than the Player: the Commander. In Dot Wars, these objectives that must be completed range from taking control points to capturing flags. This means that they can act as pseudo-players in the absence of the player, which makes them very powerful allies.
Gunner
“Oh, god, here comes the Gunner!” That is pretty much the default reaction when seeing this guy.
The Gunner is a bigger version of the Grunt. He moves and turns at a slower pace, but he has a significantly faster fire-rate. With this great power that we in the industry like to call “Brute Force,” the Gunner is able to clear out masses of enemy Dots.
Yeah. He’s a pretty straightforward character.
Specialist
“So, what do you guys want to call the Dot that fires ridiculous quantities of rockets everywhere?” Basically, the name “Rocketeer” sounded too weird, so we called this next guy the Specialist.
So who is the Specialist? Well, if you were to take a homeless person off the street, feed them barbequed pork and Monster for six years, and then give them unlimited rockets, then that’s who you would be left with. He is tough, yet mobile. Oh, yeah, and did I mention that he fires UNLIMITED ROCKETS?!
You might not quite understand the gravity of the situation here. At Emberware, explosions of any sort are treated with a godlike status. It’s just the way things are. This will be further explained in later posts, but for now all you need to understand is that Specialists are essential to taking out large groups of enemies, and that they happen to use copious amounts of explosions while doing it.
What?
Yeah, I know, right? Isn’t this game just starting to become even more awesome?
These guys are just the first HALF of your army. They happen to have the most gun-action, but in Dot Wars a Dot’s worth is weighted by much more than just gun-action.
Next week, we take a look at the rest of the army, all of which have their own little tricks up their sleeve.
Welcome back! No, really… WELCOME.
As you all may recall, Dot Wars is driven by the actions of the player as well as a troupe of Dots. Each type of Dot has its own unique set of skills and behavior that is designed to fill a specific niche in the army. You, as the player, will need to understand these behaviors so that you don’t get ROFLSTOMPED on the field of battle.
First, we will be talking about the most active units in the game, which we will refer to as: The Frontline Army. These are the guys that are most likely to kill you.
The Grunt
This is the main guy; he is the Redshirt of an Army in Dot Wars. Grunts make up about a fourth of your allies and are crucial to getting things done while you are away. Well, let’s be honest here: you will most likely not be “away,” but rather “dead.”
Grunts move around at an average pace and fire a semi-automatic rifle-thing. It’s very helpful to have a couple of them around you because they can lay out a useful base of fire.
However, the most important function of the Grunt is its ability to complete objectives. You don’t know about these yet, but basically Grunts share this ability with no other Dots other than the Player: the Commander. In Dot Wars, these objectives that must be completed range from taking control points to capturing flags. This means that they can act as pseudo-players in the absence of the player, which makes them very powerful allies.
Gunner
“Oh, god, here comes the Gunner!” That is pretty much the default reaction when seeing this guy.
The Gunner is a bigger version of the Grunt. He moves and turns at a slower pace, but he has a significantly faster fire-rate. With this great power that we in the industry like to call “Brute Force,” the Gunner is able to clear out masses of enemy Dots.
Yeah. He’s a pretty straightforward character.
Specialist
“So, what do you guys want to call the Dot that fires ridiculous quantities of rockets everywhere?” Basically, the name “Rocketeer” sounded too weird, so we called this next guy the Specialist.
So who is the Specialist? Well, if you were to take a homeless person off the street, feed them barbequed pork and Monster for six years, and then give them unlimited rockets, then that’s who you would be left with. He is tough, yet mobile. Oh, yeah, and did I mention that he fires UNLIMITED ROCKETS?!
You might not quite understand the gravity of the situation here. At Emberware, explosions of any sort are treated with a godlike status. It’s just the way things are. This will be further explained in later posts, but for now all you need to understand is that Specialists are essential to taking out large groups of enemies, and that they happen to use copious amounts of explosions while doing it.
What?
Yeah, I know, right? Isn’t this game just starting to become even more awesome?
These guys are just the first HALF of your army. They happen to have the most gun-action, but in Dot Wars a Dot’s worth is weighted by much more than just gun-action.
Next week, we take a look at the rest of the army, all of which have their own little tricks up their sleeve.