|
Post by hossinaut on Oct 1, 2011 0:21:24 GMT -6
Dear All <3
Starcrafts <3
On topic though, I think I need some help. My ZvZ is really weak, and I figured a little theory crafting couldn't hurt. So gents, theorycraft away. What should my opening, mid game plan, and way to kill my Zerg buddy opponent be??? <3
GLHFGG <3
|
|
Steak
Founder
50 shades of irony
Posts: 547
|
Post by Steak on Oct 1, 2011 2:26:11 GMT -6
Well first, I suggest you open with <3 and then if they're expecting you to go for <3 then have a double mobius reacharound ready but that's assuming they don't try to psyche you out with a <3 because then you'll have to be packing <3<.
As for midgame, try <3<3<3 just to make sure you're stackin' at all costs. If that doesn't work and they're just frontin' on your grills, go into sneaky spook mode and go like
pchooo this way -> <3
no dude 3<<<<<<
pchooo this way -> <3
all this while you super stack to make sure they don't get through your defenses
blue is you and red is them "no dude" is where your homefront, where you are trying to protect just in case you don't get my code talk
a good way to finish is with a big <3! and if they're pullin out the stops to try and <3< you then maybe try o3< but i think you should be good with <3 as long as you've prepared enough
thanks for reading <3
|
|
|
Post by Δ promethianTriumph Δ on Oct 1, 2011 7:52:31 GMT -6
Better take notes boys, IdrA has absolutely nothing on this. I mean seriously, he's always going for QQ or T-T rather than even thinking of the <3 strategy. I applaud your efforts in completely redesigning the metagame.
The only thing I'd have to say is double mobius reacharound? Those are for chumps. There's only one way to go as far as that's concerned, and it's the Entropic floozy engine. Sheesh.
In reality though, I feel like it's good to go for one base aggro if it's a small map and you spawn close, otherwise early two base and roaches for defense.
|
|